The Game Section for Kho Kho

Kho Kho is a traditional Indian sport that combines speed, agility, and strategic teamwork. Originating in ancient India, Kho Kho has evolved into a structured and exciting game that is gaining international recognition. The sport is known for its unique rules and the dynamic interplay between chasers and runners.

Kho Kho is played on a rectangular field measuring 27 meters by 16 meters. At each end of the field, there are two wooden poles, each 120-125 cm tall and 9-10 cm in diameter. The field is divided into several key areas:

- Central Lane: A 30 cm wide lane running between the two poles.

- Cross Lanes: Eight lanes, each 35 cm wide, intersect the central lane and run parallel to the end lines.

- Free Zones: Areas at both ends of the field where players can move in any direction without restrictions.


Test Format vs Fast Format

9-aside: This is considered the "test format," offering a traditional and comprehensive version of the game.

7-aside: Known as the "fast format," this version makes the game more accessible and is used in professional leagues, including "Ultimate Kho Kho."

The World Cup will be using the 7-aside rules.

The game involves two roles: chasers, who attempt to tag the runners, and runners, who try to avoid being tagged. The primary goal is to tag the opposing team's players within a set time to score points. A match consists of two innings, each divided into two turns of nine minutes where teams alternate between chasing and running.

Specific terminologies in Kho Kho include:

- Pole: The wooden structures at each end of the field.

- Chaser: The player who attempts to tag the runner.

- Runner: The player avoiding being tagged by the chaser.

- Central Lane: The main lane running between the poles.

- Cross Lane: Lanes that intersect the central lane, forming squares where chasers sit.

- Kho: The act of passing the chase from one chaser to another by touching and calling out "Kho".

- Early Getup: When a sitting chaser gets up before receiving a Kho.

- Late Kho: Delay in giving a Kho to another chaser.

- Lobby: The free space surrounding the playfield.

- Free Zone: The area next to the poles where direction rules do not apply.

Chasers must move in the direction they initially choose and can only change direction after reaching a pole. Chasers can pass the chase to a teammate by touching their back and shouting "Kho". They must touch a pole to change direction or halves. Runners must avoid being tagged for three minutes to score points. Each successful tag by a chaser scores points. Special tags like pole dives can earn extra points.

Upcoming Events:

Kho Kho World Cup 2025

- Dates: 14th - 19th January 2025

- Location: India

- Details: This event will feature the top Kho Kho teams from around the world competing for the title. Regular updates and promotional content will be shared on our website and social media channels.

Kho Anywhere, Kho Everywhere.